Starting a New Personal Project and will be updating my progress here.
So far I have only done base mesh modelling for the character. Going to start story boarding and outlining my story. But first....
The idea behind this project is simple. Build a small -simple- story, take it through all stages of 3D production. Then hopefully end up with a 15 to 45 second short.
This will be a long ongoing project for fun and learning purposes... and because everybody is always telling me about their awesome personal projects and then asking me about mine. To which I reply with a blank expression.
A young sorceress learns to control the ocean.
Discovery and wonder.
Telling a visual story with a static subject.
Beginning: Show young girl face frozen in wonder. Spark the question: Whats she seeing/doing? Middle: Discovery begins. Who is she? Where is she? End: Reveal what she is doing on a grand scale. Answer to question she is controlling the ocean. Story Boarding.
Reference for story boarding:
Started with my first rough story board last night.
....very rough. Trying different poses/cameras at the same time. Not going to show all my ideas here.(nobody wants to see that)
How I hope this will go down in 3D:
* XSI - Modelling / Previz / Fx
*ZBrush - Detail modelling / Texturing
* Maya - Rigging / Animation / Fx
*Marvelous Designer - Cloth
* Houdini - Hair / Shading / Rendering
* Nuke - Comp
So next step is setting up 3D cameras, "mock up" sets and character. I believe here is where I'll start slowing down a bit. Might do previz in XSI then move everything over to Maya when I start with the final cameras.
Reference from Madagascar 3:
So previz is a weird stage. Everything in your scene looks ugly and you shouldn't fix any of it.
Only things you need to think about is: does this camera work, am I getting the story across. How should I frame this and where should everything be?
Color keys and Previz Lighting
Reference for color and lighting:
So obviously my sorceress wont be standing in the ocean but I like the colors and feel of this image from Fathom(my sorceress will also have more clothing on).
Some of my friends are doing some really amazing work! Have a look.
A teaser trailer made by a group of friends; The Blue Forest Collective.
The end goal is to produce it as a feature length film.
Created by Daniel Clarke, Jac Hamman, Charl Collocott and Daniel Snaddon.
Story/Director: Daniel Clarke
Animation Director: Jac Hamman
Compositing/vfx: Charl Collocott
Animation: Daniel Snaddon
Backgrounds: Daniel Clarke
Effects animation: Mind's Eye Creative mindseyecreative.co.za/
Music : Pressure Cooker Studios pressurecookerstudios.co.za/
Sound: Matthew Gair
Special thanks to Kwabena Sarfo, Sarah Scrimgeour and Zolna Minik for helpoing us with colour when it came to crunch time!
Also a special thanks to Thea Nicole De Klerk for her expert advice and support regarding Zimbabwe and specifically Lake Kariba.